[Veltzeh]: 39.The Heritage of Humankind.Tales from Kyerrion.0

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kyerrion nanowrimo veltzeh tegafel army
TFK: Prologue
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novel
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The Legend of Planet Kyerrion

The zhyikevs traveled far in space to the location in which a life-sustaining planet was supposed to be. Thus was found and named the solar system Sahlayangare. The sun of the system, called Werden, is about three times bigger than the sun Earth orbits. For the most part, Werden emits radiation of similar wavelengths and intensities as the sun of Earth. Nevertheless, it is different enough to be slightly more harmful to humans after a long time interval. Zhyikevs are not bothered by the radiation.
<img:stuff/TFK_1planets_01.png>

The planet nearest to the sun is Valerenteyn, a rather big gas planet. It is continuously blown with sun wind and thus Valerenteyn leaves a beautiful blue stride of gas behind it. The second and third planet, called Rendemdy and Gerhanto, are both slightly bigger than Mars and they go around each other. They are cold planets with a very weak atmosphere that comprises nitrogen and small aerial particles and they have no life on them. They have a very colorful asteroid zone orbiting them.

The fourth planet Thordom is a very big and volcanically highly active ball with no life on it. It has two Earth-sized moons Thare and Thera in which life could develop on its own. The sixth, Earth-sized planet Forredim is a very cold planet. Nevertheless, it has a very multi-sided flora but no animals at all. The two moons Trewnen and Trywnyn are possibly habitable but they will likely never develop flora or fauna of their own.

The next planet is a giant gas planet named Qerrynean. The color of its gas ranges from greenish yellow to ultraviolet. It has 12 moons and several tens of smaller objects orbiting it. Between Qerrynean and the next gas planet, Blipoq, is an asteroid zone. Blipoq is the last and biggest planet. In size, it is nearly twice as big as Jupiter, and it has 16 moons and several more small objects orbiting it. It also has an asteroid zone around it. In three moons life has started to develop, but the continuous asteroid bombing makes the evolution rather slow.


The only planet inhabited by somewhat highly developed life forms is the fifth planet which is about six times bigger than earth in surface area: 3060 million square kilometers. It has a little stronger mean gravity. 18 percent of the atmosphere is oxygen, 80 percent nitrogen and 2 percent other gases. A day on the planet lasts for 26,456 Earth hours, and one cycle around the sun takes almost exactly 512 days—the calendar needs correction every few hundred years. Three moons that have been named by the inhabitants orbit the planet. The smallest moon Chrimd goes around the planet two times in nine days. The middle-sized moon, Frindwed, takes 32 days to go around and the biggest, Ru-odoon, 60. Chrimd is a special moon since it is not formed of rock and solid substances, but of gas. The gas burns very slowly and so in practice the moon is as stable as the other moons. Since Chrimd emits radiation and gases, it can be seen at any time of the day.

The planet, named Kyerrion by the zhyikevs, has three continents, the smallest of which is an uninhabited place in the norther hemisphere. To the north it has many forests, in the middle leaf tree areas and in the south grasslands. It is a fairly flat area and has long rivers and big lakes. In winter, the sea freezes toward the north pole and creates a connection between the continent and the other uninhabited continent which is also in the northern hemisphere and is located around the north pole, going near the equator on one side. The area in the north pole's immediate surroundings is covered with permanent ice.

The biggest continent Lyfanakoree ("land of humanoids" by zhyikevs) or Gomania ("Earth" by the inhabitants) is located from the southern pole over to the equator. The hemispheres are separated by a unique mountain range that goes around the planet. There are few holes in the strange formation, but this far Gomanians have not been able to make it to the other hemisphere. Only very few other species manage in passing the rock formation, the ones who do being mainly unintelligent birds, fish and plants.


Kyerrion has existed for approximately fifteen million years, and life had first developed there twelve million years ago. The life forms developed into very human-like creatures ten million years ago—and after some technological advancement, they destroyed themselves and most of everything else. The people were very strong telepaths and left after them a strong mental world that was built on the electromagnetic field of the planet. The whole planet was fairly lifeless physically and mentally for six million years before life started developing again, first in the physical form and then in mental. Some of the legacy of the long since dead species remains and sometimes diggings reveal strange things. The dead species had gathered their knowledge into a huge vault of sorts—it was eventually found but could not be opened or understood by the new creatures.

The current people in Gomania are humanoids. In general, Gomanians can exist in three ways. One way to live is to exist in the physical world of mass and gravity and have no first-hand knowledge of anything else. The "physical plane" is known commonly and translated as Earth or Gomania—the actual word in the common Gomanian language is "maialo". Another way of existence is to live on the electromagnetic field of the planet. The "electromagnetic plane" is called kaereilo (translated as the Spirit Plane) by those who know what it is and Netherworld or simply afterlife by those who do not. It is also possible to exist simultaneously in both ways and be aware of it, though a physical body always limits what can be done on Spirit Plane. Naturally, the two different states of existence affect each other, which creates interesting situations.

Those people who are only aware of the earthly world are called "other-walkers" (rithajeel). Those who exist only in the Spirit Plane are called "spirits" (jekhirmi). Those who possess a physical body but are directly aware of the Spirit Plane are called several things; the common term among the knowledgeable and spirits is "far-walker" (khirijeel), while other-walkers have different terms depending on impression, culture and overall usage. Commonly, other-walkers merely know that far-walkers can communicate with anyone, dead or alive, and so call them shamans, magicians, necromancers, soul mages, demons or the like.

Other-walkers have a spirit within them but it does not as such exist in the Spirit Plane: it is very closely attached to its earthly body. Since an other-walker's spirit is very much stuck in a physical body and are not as "free" as spirits, they are usually called souls. When other-walkers die, the spirit parts from the body and shifts into the Spirit Plane. Therefore, in the terms of other-walkers, there is a life after death but they do not know it themselves before they do actually die. Nevertheless, since other-walkers have heard stories from far-walkers, they often simply believe that there is an afterlife even if a single person could not in any way prove it. There are those who reject the idea, however. The spirits of earthly creatures are very small and lifeless when the creatures are born and they will grow and mature as the creatures mature mentally. In some cases, an other-walker will have enough mental capacity, willpower or latent spiritual abilities to be able to communicate slightly with the Spirit Plane. These people are usually wizards, shamans, callers of gods or something of the sort.

When far-walkers die, they know what happens but since the spirits of far-walkers are dependent on earthly bodies, like those of other-walkers, they can not exist physically anymore. Other far-walkers who are not physically dead yet know that most of the departed people exist in the Spirit Plane and they can also communicate with them, though with great effort. Due to their link to the Spirit Plane, far-walkers can read and affect the spirits of other earthly creatures. This would be called a form of telepathy by zhyikevs.

In the Spirit Plane, a spirit receives its initial energy from its dying earthly body that releases a handful of spirit energy. The spirits who are born in the Spirit Plane receive the energy for their life from their parents when they are formed. A spirit can steal the spirit energies of a dying physical creature and thus gain more life length—this is generally known as eating among the spirits who do not have experience of the physical world. Far-walkers usually prevent this stealing by protecting the spirit of the creature who is dying while it transitions. Other-walkers have no means to protect themselves, but a spirit in the Spirit Plane is not always there to steal the spirit energies released by a dying body. Technically, a spirit is not able to die: its energy slowly fades away and its mental capacity deteriorates. Spirits are almost always eaten before they completely fade away, and they only gain more life energy from dying earthly creatures or other spirits. There are spirits that are not aware of the existence of the earthly plane and are not aware that the energies they steal belong to a creature at all.

Other-walkers and far-walkers who have become spirits interpret the Spirit Plane as an alternate Earth, and the natural-born spirits seem to interpret it in a similar manner. Therefore the Spirit Plane is depicted very much like Earth and for simplicity it appears as a physical world with plants and other physical forms. Spirits have only one form or shape. Far-walkers, however, have been reported to be able to change their form slightly sometimes. Since far-walkers are in general able to affect the physical world even when they are spirits, they are usually called ghosts (khirikorian). Far-walkers whose earthly bodies are still alive do not wholly see the Spirit Plane since they are bound to their real physical bodies; it seems broken, disconnected and confusing. A real spirit can help the far-walker understand the Spirit Plane, however. Similar to how far-walkers can see the Spirit Plane, they can show the Earth to a spirit. The spirit, however, sees the Earth as disconnected and confusing, though not as much so as the other way around, especially if the spirit has departed from the Earth. A real spirit from the Spirit Plane is not able to combine with a real earthly body, though in some cases there have been people who have rightfully claimed to have been born again—one or two in a century among all the people in Gomania. Far-walkers can also try to show the Spirit Plane to other-walkers but an other-walker's spirit sees the Spirit Plane in an extremely limited way and fails to comprehend it.

Other-walkers are only generally called that by those who are aware of the existence of the Spirit Plane. The logic in the name is related to other-walkers being born, living and dying alone. Other-walkers, then again, commonly think that the word "other-walker" means "those not our kind", especially if the whole race comprises only other-walkers. This misinterpretation creates misunderstandings but often other-walkers who are explained what it really means are simply not able to understand the concept of not being alone—or that there could be another plane of existence altogether. Usually they do understand it as terms of magic.

Most often spirits that are departing from Earth retain their intellect, talents and memories, but sometimes it can go wrong. In the interesting cases it can result in a machine- or virus-like behavior which is mechanically vicious—spirits that become as described are called ghouls by the other spirits and gods by other-walkers who are not aware of the Spirit Plane. Since spirits are affected by far-walkers and some spiritually talented other-walkers, they can sometimes "hear" them via what could be described as a telepathic connection. Like the spiritual energies of earthly beings have an effect in the Spirit Plane, also spirits can affect earthly beings. Most of that interaction happens during thunderstorms which are a drastic event in the electromagnetic plane. Ghouls mechanically answer to those earthly beings they can hear, creating the illusion of a god-like being that grants wishes. Ghouls have been reported to distort perception, manipulate matter in a very limited way, accelerate organic healing, mind-cleanse people, tear spirits from physical bodies and most of all, strike lighting.

Overview of Gomanian terms, meanings and translations:

• Gomania: the existing, reachable world in its entirety; Lyfanakoree, the inhabited continent

• maialo: the physical plane; Material Plane

• kaereilo: the electromagnetic plane; Spirit Plane

• rithajeel: a non-telepath; other-walker

• khirijeel: a telepath, someone with access to common mind energies and the Spirit Plane; far-walker

• jekhirmi: a (non-material) resident of the Spirit Plane; spirit

• hooja/norret: a mechanical devourer spirit; god/ghoul

• hoojatevvelki/norrethonoki: an other-walker capable of calling and commanding a mechanical devourer spirit; Caller of Gods / necromancer or curser of dead souls

• khirikorian: a far-walker in the Spirit Plane; ghost

Gomanians have four fingers on each hand and four toes on each foot, therefore having octal number system: 0, 1, 2, 3, 4, 5, 6, 7, 10, 11, 12, 13, 14, 15, 16, 17, 20, ... and so on. They all also have 44 chromosomes. The spirits comprise different kinds of energies and forces. Much of that energy and force is in electromagnetic form, but there are other energies involved that are way beyond the comprehension even for zhyikevs.


The Spirit Plane is very complex, but its roots lie in the Earth, where it all began. The oldest races of creatures in Gomania are galanfetzcans and jinhaliares. A very long time ago the two races were of the same race called the reviekins. It is not known where reviekins came from. It is told that the reviekins had two sexes that were seemingly completely equal in strength, intelligence, agility, capacity, everything. The sexes were always quarreling which one of them was more superior, but no apparent results of either sex's superiority were ever proved or even shown. Ironically, the only difference between the sexes was that the members of one sex had green complexion and had their goninjin in front of their gogenjin, while the members of the other sex had violet complexion and had their goninjin behind their gogenjin. Finally, when this race had its culmination, these quarrels turned into a war. As a result, the sexes separated from each other completely. Of course they took several members of the other sex as slaves to ensure their survival and continued developing on their own. Soon after that it was universally found out that they could reproduce without the other sex. They lived in different areas and later developed into new races.

One sex became the galanfetzcans who are far-walkers and live in tundras and generally snowless mountains. Their average size is 140–160 centimeters, their ears are long and pointy, their skin is usually light violet but varies from very light to pretty dark, and they have patterns of different color on their head and limbs. Their hair on the head is always straight, otherwise they are hairless. They carry their offspring within themselves, give birth and breastfeed. Their gestation period is 180 Kyerrion days, they usually live to be over 2408 Kyerrion years (248 Earth years), become fertile at the age of 148 Kyerrion years (18 Earth years) and are socially considered adults at the age of 228 Kyerrion years (27,9 Earth years). They can see the visible spectrum and electric fields. Galanfetzcans are the only creatures who are by default able to change the reality of the Spirit Plane. They are very apt with the Spirit Plane and have come up with ways to harness its energy without at least directly harming the spirits. Their abilities continue to impress other races, most of whom can only explain it as magic—even other far-walkers stare in awe at their talents and achievements.

The other sex became the jinhaliares who live in jungles near mountains. They are born either far-walkers or other-walkers; their spiritual abilities vary greatly. Their average size is 180–220 centimeters and they are very strong. Their skin is green and they have patterns of different color on their torso. Their hair on the head is curly or waving and will not grow very long; otherwise they are fairly hairless. A sub-race of them is more frail and is born with bat-like wings instead of regular arms. They do not carry their offspring themselves, but instead use other suitable platforms. Usually this means other creatures, but nowadays it is common to grow children in batches of proper vegetation. They are very aggressive, loyal to their own, emotional, stubborn, protective and much more—most often to the extreme. They are trying to conquer all of Gomania.

It is also unknown where the rest of the races came from—it cannot even be for certain proved that they did not exist before the reviekins or the two later races, but everything that does remain of recorded history seems to indicate that was the case. Most of those who do not believe that divine intervention happened think that the different races came forth from the unions of reviekins and other creatures, as well as from the stages of their evolution. The second oldest races are probably garandals and nacrans.

The garandals' average size is 120–140 centimeters, their ears are pointy, their skin is reddish brown and their hair is straight or waving or something between and it will not grow very long. The other hair elsewhere is pretty much like the humans have. They also have patterns of different color on their limbs. They are epicene and most live only in Earth: few are born far-walkers. They live on the surface, are diurnal and favor mountain areas as well as forests and rivers. Some live in flatter areas and are good runners and therefore slightly taller on average. The garandals who live in forests tend to be paler than those who live in mountains.

The nacrans' average size is 120–150 centimeters, their ears are pointy and they point downwards, their skin is reddish brown and their hair is waving or straight or something between and it will not grow very long. The other hair is like that of garandals'. They are other-walkers and have two sexes but the differences reach only to different genitals and role in reproduction. They have infrared vision. They also prefer mountain areas, but unlike garandals, they mostly live inside the mountains and make caves and tunnels. They also like forests and their malleable land and tend to thrive in the terrain where earthquakes have long ago created huge and deep clefts.

Garandals and nacrans have an enigmatic relationship with each other. Most often they know that they are best off if they work together, but they tend to hate each other by default and can get by on their own as well. These facts have resulted in a very bloody and bitter history between them. Their similarities are due to half-breeding, for their earliest recorded histories seem to indicate that they both were once somewhat different. The garandal-nacran half-breeds are hated and shunned equally by both of the races and find no place with their parents. Most half-breeds therefore attempt to pass off as a member of one race or leave and go elsewhere where the other races do not care. Due to the half-breeding issue and the fact that their sex systems conflict, their favorite way of torture and harming in general is to mutilate genitals.

Another interesting pair of races are toppendas and toppenrans. However, their relationships as well as similarities and such differ from those of garandals and nacrans. Both of the races live near seas and lakes, have two sexes and are other-walkers.

The toppenrans live at the shores. They are small, 100–130 centimeters on average, and have humanoid legs, a tail and wings but no arms. Their ears are small and pointy, most of their body is covered with feathers and they have short waving hair on their head but no hair elsewhere. They can handle many climates except for the coldest ones, since especially the seas are often quite constant. They make nests and communities in the shores or otherwise very close to water. Some of them try to live mainly on land, but they are fairly useless when not around water.

The toppendas live in the shores. They have pointy ears and their limbs are made for swimming as much as other things. They have some fins on their head instead of the hair and they have a tail. Their average size is 150–180 centimeters. They resemble mostly two-legged merfolk with a few otter-like characteristics.

Toppenrans and toppendas effectively compete for food and living space, and actually eat each other. They are, however, fairly peaceful by nature and would not like to war with each other, though tiffs and at last small-scale wars are inevitable due to demagoguery. They also have some half-breeding, but due to the size difference, it is fairly rare and the half-breeds themselves have never been reported to be fertile.

The homehans are a fairly generic race. They are slightly more furry than most of the other humanoid races and sport tails, large ears and clawed limbs. Their average size is 150–190 centimeters and their skin is brownish. Ideally, they live in forests by rivers, but they are quite adapted for pretty much all climates. They are other-walkers and have two sexes, with the females being smaller, agiler, rounder and more sensitive on average and the males being bigger, bulkier and more aggressive on average. Their sexual characteristics are like those of humans. Homehan females are the only Gomanian creatures to feature a menstrual cycle with bleeding and all. They are also the only ones capable of communicating with the Spirit Plane to some extent without being far-walkers. They do not receive information, but can send plenty of it. Most homehans, when they die, are bordering on being crazy and if they are not eaten by common predators, they tend to become mechanical in their methods. They seek out other homehan spirits and combine into one entity. This process creates great communal homehan entities that are fairly god-like. It is mostly these god-like things that homehan females send messages to, making them seem like a god is making their will happen. However, the misogynistic homehan culture tends to not let females into a high position, or if they do, males usually have backup plans in case a female or few get too cocky for their tastes.

The femehans, like homehans, are also fairly generic and tend to live in the jungles and leaf-tree forests, but can handle colder climates just fine. They have varying complexions with a tendency to be dark, their ears are pointy and their hair is usually different shades and tints of green. Femehans' gestation period is approximately 200 Kyerrion days, they usually live to be 708 Kyerrion years (87 Earth years), generally become fertile at the age of 128 (15,5 Earth years), and are socially considered adults at the age of 148 (18,6 Earth years). They have twelve different sexes that have zero to five different functions:

1. Hosting zygotes (carry): can carry offspring and give birth.

2. Producing "egg cells" (eggs): can be fertilized.

3. Producing "sperm cells" (sperm): can fertilize others.

4. Transferring zygotes (transfer): can expel zygotes.

5. Feeding offspring (breasts): have breasts.

The balance between sexes is not in any sort of equilibrium and the distribution can vary slightly according to population. The general distribution and overviews of functions is as follows:
<img:stuff/TFK_2femehansexes_01.png>

P means how many percent of the population are of the particular sex. FW means the percentage of the particular sex who are far-walkers. FWoTP means how many percent of the total population are far-walkers of that particular sex. SDoFW means how many percent of far-walkers are of that particular sex. Y means the sex has the attribute named in the column, M means that the sex might have the attribute. One person in 200 is a far-walker.

Those who are able to carry offspring but are breastless (gewacods, anwacods, wagecods and wacods) are generally almost as probable to produce breast milk as those with breasts. On a larger scale, every sex except for ancods has on occasion been reported as being able to breastfeed offspring, but it is not generally known everywhere.

There are rules for marriage (and thus sexual orientation), though the rules can vary a little according to community. Usually the rules are based on functionality and only one of each function is allowed in a marriage. Marriages with two or three members are commonly accepted, and marriages of four are common in army-like situations and large cities and are not usually frowned upon. Fertilizers and carriers can sometimes have several transferrers, transferrers or fertilizers are sometimes allowed to have several carriers, and in a few communities carriers are allowed to have several fertilizers or transferrers. Royal families also break almost all kinds of rules, but at the expense of their reputation.

Ways to reproduce:

• wacod/niwacod/ni(ge)cod/geniwacod -> ge(wa)cod/wacod/geniwacod/wagecod -> offspring

• wacod/niwacod/ni(ge)cod/geniwacod -> wagecod/niwacod/geniwacod/genicod/annicod -> ge(wa)cod/wacod/geniwacod/wagecod or anwacod -> offspring

As with humans, the sexes have stereotypes affixed to them and for them; sex determines many things a person is socially allowed do. In different areas of work and geographic locations there are slightly different customs and leniences. In the below table, it is shown just how expected the sexes are to take up certain professions, no matter what kind of professions they usually would be considered. Y means favored, I inclined, nothing not much cared about, D disfavored, S scorned and N (almost) forbidden.
<img:stuff/TFK_3profession_01.png>

Geniwacods have dark brown complexion, wavy green hair and their typical height is 170–210 centimeters. They are generally possessive, creative, compassionate, proud and hyperactive. Many like sex too much for their own good. They are physically fairly strong, somewhat agile and quite endurable. They enjoy a lot of freedom with respect to their doings, but many fail to take them seriously when needed and they are usually considered to have too short an attention span for some jobs.

Wacods have bluish dark gray complexion, straight grayish hair and their typical height is 160–190 cm. They display intelligence and creativity and are usually naive, adaptive and broody. They are physically moderately strong, fairly agile and somewhat endurable. They are taught that they should have lots of sex and children and are usually expected to do simple physical jobs and be assistants, head-nodders and living pillows and take care of children. They practically are not allowed to take part in very "important" jobs—they are not to be risked getting involved with the wrong people or getting some dangerous ideas because people think they are childish.

Wagecods have grayish dark blue complexion, curly green hair and their typical height is 150–180 cm. They are usually compassionate, kind, easily fooled, traditional and unstable. They are physically weak but very agile and quite endurable. They are very rarely taken seriously but are given a lot of leeway.

Gecods have have black complexion, straight green hair and their typical height is 150–170 cm. They usually display fairly great strategic thinking, are over-protective about their offspring and become easily jealous. They are physically fairly weak, but agile and endurable. They are generally favored between the stove and the fist, taking care of little things, in protected leading positions, making small items or in religious practices. They are not wanted in physically demanding jobs.

Gewacods have dark blue complexion, straight green hair and their typical height is 160–200 cm. They display strategic thinking along with logicality, are usually too proud of themselves and cynical. They are physically moderately strong, endurable and agile. They are expected to take up some leading professions and physically demanding jobs and leave their children for a nurturer.

Niwacods have dark gray complexion, wavy yellowish hair and their typical height is 170–190 cm. They usually display intelligence and humor and are short-tempered, stubborn and careless, but quick to forget unimportant tiffs. Physically, they are fairly strong and somewhat agile, but not endurable. They are usually expected to deal with kids and teenagers well, but not be serious about having a real close family of their own. They are also popular in leading positions, even if people usually fail to take them too seriously due to the association with children.

Genicods have dark brown complexion, straight yellowish hair and their typical height is 170–190 cm. They are usually stable, traditional, easily fooled, calm and caring. Physically, they are somewhat strong, agile and endurable. They are expected to be fairly patient and lenient. However, their reputation as being easily fooled is mostly what defines them and while it is usually a very annoying inconvenience, some genicods take full advantage of others' beliefs concerning them.

Annicods have dark gray complexion, straight green hair and their typical height is 150–180 cm. They usually display intelligence, moodiness, good humor and carelessness. Physically, they are fairly strong and agile, but not endurable. They are expected to be short-tempered and fairly impulsive and are treated accordingly.

Nigecods have grayish dark brown complexion, wavy yellowish hair and their typical height is 160–200 cm. They are usually scheming and plotting, disloyal, overly possessive, adaptive, kind and good-willing. Physically, they are quite strong and somewhat agile but not endurable. They are expected to be good at almost everything, so people tend to be disappointed in them fairly often. They are popular as rulers because of their plotting minds.

Nicods have dark brown complexion, curly green hair and their typical height is 170–210 cm. They are loyal, very stubborn, down-to-earth, creative and aggressive. Physically, they are very strong, quite endurable and not too agile. Being the most populous sex, they are expected to take risks and pick relatively dangerous professions. They are also popular as leaders because of their loyalty.

Anwacods have dark gray complexion, curly gray hair and their typical height is 160–180 cm. They are usually passive and wise in the smart way, good-willing, calm and protective. They are physically somewhat strong and agile and quite endurable. They are given a lot of leeway and if they are old, people usually like to hear what they have to say about situations. They are, however, not wanted as leaders because people think they are not able to handle responsibilities.

Ancods are the only one who have lighter complexion: gray to light gray. Their hair is straight and instead of commonly green and dark, it is noticeably more bluish and light. Their typical height is 150–180 cm. They are generally wise, intelligent, adaptable, nonchalant and prone to lunacy. Physically, they are somewhat strong and endurable and fairly agile. Ancods are unwanted pretty much everywhere. Some parents even kill them at birth, but since femehans do not especially like killing their own, ancods are usually raised like slaves. People tend to think that they are only good with plants and serving others. They are usually told that they have no family names and are punished if they try to use it, even though registering for some services requires a family name.

Femehans—or their leaders—wish to conquer all Gomania, both the earth and the Spirit Plane. Intelligently knowing their limits, they are fairly sure they can not do it alone, so they are helping the jinhaliares and plan to betray them when their position is good enough. They all know about the existence of the Spirit Plane, some exceptions excluded.

All the races have formed communities in the Spirit Plane, but besides that, there also live a few more races in the Spirit Plane that do not live in the physical plane. There are also some reviekins in the Spirit Plane, but they live secluded from the rest of the spirits. They all speak the same common language with pretty different dialects. The dialects have almost developed into different languages, but the continuous traveling of some individuals keeps the language understandable to all, even if misunderstandings are imminent. Galanfetzcans have their own language, called Galan. Garandals and nacrans also have their own language, Kralan. Femehans speak a heavily modified version of the common Gomanian language and it is generally called Femen.


The era of zhyikevs began when they came to the planet. They settled down in the bigger northern uninhabited continent and left the native inhabitants on the other side of the globe mostly alone. They could not help studying them, though.

Their year 0 started on the first spring they were there. At that time, it was the year

• 28924 (changed the same spring) for both galanfetzcans and jinhaliares (70FC for zhyikevs) (70374 for them)

• 16367 (changed last autumn) for garandals and nacrans (3FEF for zhyikevs) (37757 for them)

• 13490 (changed the same spring) for homehans, femehans, toppenrans and toppendas (34B2 for zhyikevs) (32262 for them)

Some isolated towns, villages or tribes can have their own time systems or measure time in months of Ru-odoon, and yet some do not measure time at all.


Dictionary:

• ji-: title for obviously younger or in some way inferior people

• jo-: title for adults and people of same status

• ja-: title for elders and people of obviously higher status

• so-: official title (in military and the like)

• soo: usually used as a plural; used of many people one wants to address formally, especially in military (also: jii, joo, jaa)

• -din: sibling relation

• -da: child relation

• ami-: partner in marriage

• alhem: noun; the one who gave birth or raised (mother)

• relem: noun; the one who inseminated (father)

• larem: noun; the one who created the zygote (transferrer)

• arlem: noun; the one who raised (if alhem is inappropriate), usually used of step-parents and feeders

• walone: love as in caring, preferring and liking, not possessing or obsessing

• groshje: waste, shit

• prosht: retarded one

• gzoozz: fuck off, piss off, sod off. noun means slimy unclean secretion

• gast: exile, stupid

• hork: gagging noise, idiot

• hiyrskoori: bastard, son of a bitch, moron

• sharkeli: very strong swear word

• ah-karthorsna: (galanfetzcan) swear word

• shynderfolter: noun, adjective; useless or mutilated crotch

• frindo: noun; a span of 32 days, the time the moon Frindwed takes to cycle Kyerrion

• grent: noun; a coyote-like pack animal

• uilumiji: noun; a small, slimy underwater animal with several tentacles

• eicod: noun; female (among races with a binary sex system)

• iocod: noun; male (among races with a binary sex system)

• inemcod: noun; intersexed, epicene or neuter (among races with a binary sex system)

• accod: noun; epicene (among epicenes)

• orcod: noun; sexed person (among epicenes)

• shish: noun; hallucinogenic drink

• condlo: noun; substance similar to alcohol (condloic)

• goninjin: noun; fertilizing organ: fairly long and relatively narrow

• gogenjin: noun; entrance to womb

• gowanjin: noun; transferrer organ: very muscular and wide

• goegen: noun; entrance to womb (galanfetzcan-specific)

• goinen: noun; one of eight tentacle-like protrusions that are a part of a galanfetzcan's reproductive organs

• Koimel: name; a femehan god

• Tragsiel: name; a femehan far-walker god

• aioii: interjection; woe, oh, shame


Body dictionary:

• nodding head: affirmative

• shaking head: negative, disbelief

• waving hand: greeting

• right forearm in front of the shoulders, palm down: official military greeting

• hands together with palms facing, bringing them down and to the side and bowing head: official greeting genuflection, used among royalty

• grabbing crotch: rude gesture

• waving hand in front of face: ignorance


Military hierarchy:

• soldier

• inventory caretaker, cook

• medic, personal assistant

• sergeant

• lieutenant

• commander

• captain

• general

2007-12-01 Veltzeh: 6589

2008-09-04 Veltzeh: 6652

2008-09-04 Ash: Wow, I'm going to have to bookmark this it's so long. i plan on reading it all though. :)

2008-09-05 Veltzeh: Ooh, thanks. :3


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